;AHX Tutorial An4kiR 2008 ;--------------------------------------------------------------------------- ;The following is a half-finished first draft series of tutorials on the ;popular Amiga tracker Abyss' Highest eXparience (aka AHX). ; ;I hope you find some useful information here. Cheers... ;--------------------------------------------------------------------------- ;Lesson 1 Quickstart ;Lesson 2 Instrument Editor ;Lesson 3 Tracker & Sequence Editor ;Lesson 5 Converting, Optimising, Ripping, etc. ;Lesson 6 Coding ;Lesson 7 Live Performance ; ;At firt glance looks like another protracker. Especially the track editor. ;But you don't have to look hard at the panel to see that there's something ;different here. You can press HELP at any time for the online manual. ;But anyone familiar with Protracker or OctaMED will be right at home as far ;as keybindings and tracker commands go. ; ; |AHX v2.3d-sp3 ) Abyss Pink&Dexter|| ; |------------------------------------++ ; |POS|001^v|000-00 000-00 000-00 000-00| ; |LEN|001^v| : ; |RES|000^v| : ; |TRL|064^v| . ; | SS|000^v| . ; |SSN|000^v|________ _ _ _ _ . ; |SSP|000^v Name. . . ; :PLAY|STOP|INS|01|^V|:.:.:.:.: ;. ; LESSON 1 ;Starting A new mod ;1. ;Set SS to >0 ; MORE THAN ONE SUB-SONG ; now you can move to the start of each section of song using ; the SSN^v buttons (0 is the default song). We will cover sub ; songs more later, just make your panel look like this!... ; |LEN|004|^|v|| ; Now click the arrows next to SSN to jump |RES|000|^|v|| ; between POS 000 and POS 003. |TRL|016|^|v|| ; | SS|001|^|v|| ; |SSN|001|^|v|| ; |SSP|003|^|v|| ;2. ;Press ESC! ; ENTER THE INSTRUMENT ED ; ||MAIN||^|v||01||################||LOAD|:PINK|H| ; |VOLUME |00||^|v| ______________________ | ; |WAVELEN |00||^|v| | PERFORMANCE EDITOR | | ; |----------------| STEP NOTE j FX1 FX2| ; |ATTACK |001||^|v|SPEED|001| |000|---o|0|000|000| ; |VOLUME |00||^|v|LEN. |000| |001|---o|0|000|000| ; |DECAY |001||^|v|HARDCUT|0| |002|---o|0|000| : ; |VOLUME |00||^|v|RELEASE CUT|003|---o|0| : . ; |SUSTAIN|001||^|v|TEST MODE_ |004|---o| : . ; |RELEASE|001||^|v| |005| : . . . ; |VOLUME |00||^|v| | : . . ; ; ; 1.Set Volume 64 ; 2.Set Len. >0 ; 3.Put at least one note in the note table, and don't forget ; ; to set the wave type 1-4. You should also set the default ; ; filter and pulsewidth in the first or second line. ; ; (I recommend | c-2 | 3 | 320 | 020 | ) ; 4.Set ADSR. I recommend leaving the release volume near zero ; ; at the beginning, even when starting a pad sound. ; ; you probably want settings of ; ; A 001 64 D 005 48 S 001 R 005 00 for percussive sounds ; ; this willl take 2 pattern positions reach zero volume at ; ; the standard tempo of 6 Vertical Blanks. ;3. 5.Hit Caps Lock to test your instrument. ; ; anyone familiar with protracker will know the layout, ; ; qwerty = cdefga and 23567 = c#d#f#g#a# etc. ;Press ESC again! ; ;Now make sure the cursor is in the position editor in the ; ; top right (see diagram). If you can't see it press enter ; ; and watch for movement between the pattern editor and the ; ; tracker editor (bottom) ; ;you might want it to look something like this ; ; POS|000|^v|00|001-00 010-00 020-00 030-00 ; ; LEN|004|^v|01|001-00 010-00 021-00 030-05 ; ; RES|000|^v|02|001-00 011-00 022-00 030-FF ; ; TRL|016|^v|03|002-00 012-00 023-00 030-03 ; .although... ; ; LEN 001 00 001-00 000-00 000-00 000-00 is fine ;4. ;Enter your tracks ; try to keep it in order like : 00x for intro, 01x for rythm, 02x for base ; and 03x for extra (as in the previous example!) ;Hit Space 1.Edit on/Off. Tap out your funky rythm. ; ; Alternatively Hit RShift to enter notes in realtime. ; ; ; ; Personally when using trackers I like to tap the down ; ; arrow or delete key in a rythm for empty space as I enter ; ; my note data. ; ; ; 3.Play your track, LAlt plays the song and LAmiga plays just ; ; the current position. ; ;5.SAVE DamnIt! When finished. optimise, and save again under a different ; name. ; Optimisation tips: ; ; LESSON 2 ;Tracker & Instrument editor ; Now before you can make any music you will need to load some "instruments" ; These are made up of waveforms (Triangle, Saw, Pulse & Noise), filters ; (PWM on the Pulse wave and LowPass/HiPass on all waves) and tracker commands ; (Pitch, volume, etc.) ;It all looks a bit daunting at fisrt, but it's pretty simple. ; Let's start with a beat, ;(this should sound nice!)||MAIN||^|v||01||KICK#############||LOAD|:PINK|H| ; |VOLUME |64||^|v| ______________________ | ; KICK DRUM |WAVELEN |80||^|v| | PERFORMANCE EDITOR | | ; |----------------| STEP NOTE j FX1 FX2| ;what we are doing here is|ATTACK |001||^|v|SPEED|001| |000|c-1o|1|020|220| ; a "sinus slide", we are |VOLUME |64||^|v|LEN. |006| |001|---o|0|000|240| ; changing the pitch and |DECAY |002||^|v|HARDCUT|0| |002|---o|0|000|260: ; volume down rapidly. |VOLUME |32||^|v|RELEASE CUT|003|---o|0| :280. ; producing a percussive |SUSTAIN|001||^|v|TEST MODE_ |004|---o| : .2A0 ; effect. |RELEASE|002||^|v| |005| : . 2C0. ; |VOLUME |00||^|v| | : . . ; SNARE DRUM ; ||MAIN||^|v||01||SNARE############||LOAD|:PINK|H| ;a bit more complex. We |VOLUME |64||^|v| ______________________ | ; use a shorter wavelength|WAVELEN |40||^|v| | PERFORMANCE EDITOR | | ; because a snare is a |----------------| STEP NOTE j FX1 FX2| ; higher pitch than a kick|ATTACK |001||^|v|SPEED|001| |000|a#2o|1|020|260| ;A snare has a mix of tone|VOLUME |48||^|v|LEN. |004| |001|e-1o|4|008|000| ; and noise, the best we |DECAY |002||^|v|HARDCUT|0| |002|c-1o|3|224|411: ; can do is to dither and |VOLUME |32||^|v|RELEASE CUT|003|---o|4| : . ; add punch with vibrato. |SUSTAIN|001||^|v|TEST MODE_ |004|---o| : . ; |RELEASE|002||^|v| |005| : . . ; |VOLUME |00||^|v| | : . . ; SET OF HATS ; ||MAIN||^|v||01||SHAT#############||LOAD|:PINK|H| ;now something much more |VOLUME |64||^|v| ______________________ | ;simple. you can use the |WAVELEN |80||^|v| | PERFORMANCE EDITOR | | ;one instrument for both |----------------| STEP NOTE j FX1 FX2| ;open and closed hats in |ATTACK |001||^|v|SPEED|001| |000|c-1o|4|020|410| ;the tracker, so lets hit |VOLUME |48||^|v|LEN. |001| |001|---o|0|000|000| ;ESC and enter the beats! |DECAY |002||^|v|HARDCUT|0| |002|---o|0|000| : ; |VOLUME |32||^|v|RELEASE CUT|003|---o|0| : . ; |SUSTAIN|001||^|v|TEST MODE_ |004|---o| : . ; |RELEASE|002||^|v| |005| : . . ; |VOLUME |00||^|v| | : . . ; ; TO BE CONTINUED (and revised) ; www.systemofsound.org